Orcfather is your typical story of life in “the family”… if you happen to be an elf, ogre, dwarf, undead, or some other character from the fantasy realm.
Basic Information
Players: 4 – 10
Ages: 10+
Time: 20 minutes
Estimated Delivery: September 2014
Location: London, UK
Game overview
Forum: http://geekerskeep.com/topic/the-orcfather-fantasy-mafia-cardgame/
Lost Games Entertainment Ltd. is going to make you an offer you can’t refuse, or at least not one that you will want to refuse. Hey whatever country you live in, if you want something done, you go to “the family”, right? Right. So why should fantasy characters be any different? In orcfather, players create two competing families and secretly pick their respective “godfathers”. The goal of the game is to protect your own godfather while defeating the opposing family.
Game Play
In each round, players choose whether to attack, defend, or do business. Players cannot discuss tactics with other players. Each character has a special skill which should be used tactically during the game.
Contents
The basic game includes 128 cards and 112 tokens. There are 10 illustrated character cards and thus a maximum of 10 players, 30 action cards, 28 business cards, and 60 target cards. Tokens include 52 life counters, 25 defense counters, 10 health counters, and 25 attack counters. The backer exclusive edition includes 4 additional characters and 9 business cards.
Extended Players
I asked Lost Games if the 4 additional character cards could be used to extend the game to 14 players. It seems like it would be possible, but it might create too much time waiting for each individual player. When Geekers Keep gets a copy of the game, we’ll let everyone know if the mechanics can indeed handle the larger player count.
Kickstarter Specifics
Goal: £8,500
Pledge Levels: 4 levels ranging from £1 – £39
End Date: Thu, Mar 20 2014 10:10 AM EST
Chances of success
Lost Games Entertainment isn’t new to Kickstarter. They’ve already run one successful campaign: Castle Rising. Their first campaign received almost 25% more than their base goal. This time the group is asking for a little more than twice the amount, which seems reasonable if they want to make a more robust game. Whether or not they’re off to a slow start is relative. It’s only been two days and they have received over £2,000 in support. However, many campaigns receive the bulk of their support in the first and last days of their campaigns.