Haunt your friends or be haunted in Spectre, an immersive first person horror game for the Oculus Rift.
Basic Information
Players: 1 to many
Ages: M.A. 16 (Our estimate)
Time: Varies
Estimated Delivery: April – July 2014
Location: Goshen, NY
Game overview
Forum: Spectre: Virtual Reality Horror
First, let me say that I am excited to see a crowd funded game project from my home town of Goshen, NY. I’ve reviewed quite a few campaigns at this point, and I’m happy that I get to review one that could impact those in the local community of my home town. This is also the second game that I’ve reviewed in recent weeks that fits into the horror genre, the first being Wishful Lie.
Spectre is being produced by Proscenium: “a collective of dedicated volunteers working on a groundbreaking horror VR game driven by our passion for the game.” Hmm… a collective… I hope the Borg aren’t trying to assimilate us using the Oculus Rift… anyway…
About Spectre
Spectre is a unique, must-have multiplayer horror experience designed for immersive virtual reality and 3D. Truly original gameplay has players pursued by the chilling Spectres in immersive and terrifying environments. Unlike projects seeking to become major corporations, our dedicated volunteer team seeks to acquire additional assets, add new multiplayer modes, and create more suspenseful and terrifying experiences.
Kickstarter Specifics
Goal: $15,000
Pledge Levels: 9 levels ranging from $14 – $800
End Date: Tue, Apr 1 2014 11:59 PM EST
Chances of success
One of the biggest challenges Spectre will face is the platform for which this game is being developed. The Oculus Rift hasn’t been released yet. Luckily the game will also be available for both the PC and the Mac (not too difficult since they use the Unity engine. One of my other concerns is that I feel the team hasn’t given itself enough breathing room in terms of a release date. July is only a few months away and a game like this takes serious resources.
This also means very little time between the beta release—yes, there is a beta tier, which we are quite happy about—and the final release date. Still the project itself looks interesting and has gotten a fair amount of initial attention and there are a lot of backer goodies so that should help a fair amount towards reaching the initial goal.